ULTIMATE FORCEMOD COMBAT INFORMATION
UFMC or Ultimate ForceMod Combat is a Professional level competition organization which players can compete among each other. Players select their 9 member squads and depending on the specific rules fight it out on designated maps.
UFMC STAFF & COMMITEE
UFMC currently has 3 staff members who serve as the Commitee and Tournament Judges. Here are their Roles in the organization:
Valiant^Heart >:] - UFMC Judge, Commitee Member
Pitchest^Heart >:[ - UFMC Judge, Commitee Member
Solid Heart >:] - UFMC Judge, Commitee Member
ONLINE REGISTRATION PROCESS
If you want to join UFMC you just need to complete the online form at http://www.phrgempire.com/ufmcregistration.htm during the designated registration times. PLEASE NOTE THAT ONCE YOU MAKE YOUR TEAM SELECTIONS AND PRESS THE SUBMIT BUTTON ALL SELECTIONS ARE FINAL.You will receive a follow up email within 24-48 hours verifying your membership and your assigned player ID# (you keep your player name but a UFMC ID# will be assigned to each member for tracking purposes). Your team selections will be listed and you will also receive additional instructions as well in regards to the upcoming match & play rules. The specific map and other required file links will be available for download on the Registration page as well.
UFMC COMPETITION PROCESS
Upon registration of all the players their squad selections, player name and UFMC player ID will be posted at UFMC Player Status
Regular Play Season
The regular play season will begin on a designated start date, all members will face each other once in a match. The original squad selections will be maintained throughout the regular season and scheduled matches will be coordinated either via email or GoogleTalk instant messenger.
The play rules, whether a timed event or total elimination will be listed. Players will have their points & status information posted on their online scorecard on a daily basis. When the Regular season is over the players scores are then ranked based off points, overall match wins, etc.. The top 8 players will move on to the Playoffs.
Unlike the Regular season, the playoffs are different in that players will have the ability to modify their squad lineup before each match (they will re-register again on our registration site with their updated Squad selections prior to each match). Playoffs are always total-elimination with the surviving team progressing upwards. Losing sides may still have an opportunity to continue further playoff’s to determine their final position (8th place, 7th place, etc.).
Quarter Finals - The top 8 players will face each other in the following order
Match 1: Player rank 1 vs. Player rank 8
Match 2: Player rank 3 vs. Player rank 6
Match 3: Losing sides of Match 1 & 2 progress to Match 7
Match 3: Player rank 2 vs. Player rank 7
Match 4: Player rank 4 vs. Player rank 5
Match 5: Losing sides of Match 3 & 4 progress to Match 6
Quarter Final Placements for 5th, 6th, 7th, 8th
Match 6: Losing side of Match 3 & 5 compete for 7th or 8th placement
Match 7: Winning side of Match 3 & 5 compete for 5th or 6th placement
Semi Finals: Remaining 4 players will face each other
Match 7: Winner of matches 1-2 will compete
Match 8: Winner of matches 3-4 will compete
Quarter Final Placements for 3rd, 4th
Match 9: Losing sides of Match 7 & 8 face off for 3rd or 4th placement
Championship: Best 2 player face each other for the UFMC championship prize
Winners of Match 7 vs. Match 8 for Championship.
UFMC OFFICIAL PLAY RULES & SCORING
There are two type of games; Timed & Total-Elimination
These can range anywhere from 30-to-60 minutes per match. UFMC1 Regular Season game will be timed for 60 minutes per match. The match ends when either the time runs out or if one side is completely eliminated. If it’s a timed game the scores will be added for both sides and a winner declared.
These end only when one side is completely wiped out. The UFMC1 Playoff rounds are of this type and scores are maintained for records purposes but the winners will progress to the next match.
Players of both timed and elimination versions will have their scorecard updated at the end of their match.
Players can score points by both eliminating enemy players and adding your remaining players by the end of the march. Score Catagories broken down by the following classes and point catagories:
Warriors (4 total)
Points each: 3
Classes: CloneTrooper, StormTrooper,
Elite Guards (2 Total)
Points each: 4
Classes: Commando, Yuujhan Vong, Droideka, Hotshot, Noghri Warrior, Gungan, DarkTrooper
Intelligence Officer (2 Total)
Points each: 8
Classes: SpaceTrooper, Assassin Droid, Scout, Bounty Hunter
Points each: 8
Classes: Mando, Wookie, ARCTrooper, Tusken Raider, Royal Guard
Points each: 10
Classes: Warden, Cardinal, Sentinel, Crypt Guardian, Aurion, Zealot, Ancient One, Sage
Each player’s squad will be worth a total of 50 points. It’s possible to score a total of 100 points (perfect score) if you were to eliminate all enemy players with no losses of your own.
OFFICAL UFMC MATCH RULES
The matches will be supervised one of 3 different judges: Valiant^Heart >:], Pitchest^Heart >:[, and Solid^Heart >:]
The judge will ask if the participants are ready to play then do a 5 second countdown saying “Go:” to begin match.
Players can request up 1 timeout per match in which the players both must stop in their tracks. The judge will resume with a “Go”. (it’s advisable you only use these if you have an actual emergency, phone etc.) Once you use it you cannot request an additional one. A judge can call a timeout at anytime however.
If a player were to become stuck on the map it’s up to the judge and the enemy player to decide if the affected player can spec & restart their character, or if they prefer to try wait it out and pursue and kill the stuck player. Both sides can make one such request per match.
If both player camp-out for too long the judge will give a warning if nobody still moves after a few minutes but if both sides continue the Judge will order the players to respawn their players back onto the map.
Each match for UFMC1 will be 60 minutes. The Judge will begin calling out end-of-time warning for remaining minutes starting at 15 minutes, 10 minutes, 5 minutes 1 minute. Match will end when the map time stops. Points will then be tallied for timed events to determine winner (if no one side is eliminated).
Players who do not follow the rules or requests from the Judges will 1st receive a warning. If they still do not follow the Judge’s command then the Judge can do anything from ordering a suicide (player sacrifice) to a full disqualification of the match. If its anything extremely fragrant the UFMC committee may decide to have the player totally removed from the current tournament series.
Judges will follow these posted rules to the best of their ability, if something comes up new that we have not encountered the Judge has the full discrimination to make adjustments that will be fair to both sides.
If for any reason a player has a legitimate disagreement with a Judge and feel they were either treated unfairly or have an issue that caused them to lose the match then we recommend not argue with the Judge but instead, after the match, forward an email to PHRGEmpire@Yahoo.com with a description of the issue and the specific match. The UFMC committee will then review this and follow-up with the player. Its possible to have a re-match if the committee is in agreement with the player.